Use the following view options:

  • view drop-down list

    • The Сolor option shows the color buffer for the render targets

    • The Overdraw option shows all render targets with a grayscale overdraw visualization; the lighter the area, the more overdraw for those pixels, with darker areas denoting minimal overdraw

    • The Depth option shows the depth buffer for the render targets


      On Microsoft DirectX* 9 the Depth option is available only if the INTZ format is supported.

    • The Stencil option shows the stencil buffer for the render targets; it shows 256-levels of gray, corresponding to the value of an 8-bit stencil buffer; use this option if you want to render projected shadows; if no stencil buffer is attached to the selected render target, the Intel® GPA Frame Analyzer indicates that it is not available.

  • pixel history check box Check this box to enter pixel selection mode. This mode changes the cursor to a red cross when the cursor moves over a render target. A tooltip shows the current coordinates within the image. Click to select a pixel that will have its pixel history displayed in the Pixel History tab. After that you will be able to select pixels right under the Pixel History tab.

See Also

Selected ergs
Non-selected ergs