Simple Pixel Shader

The Simple Pixel Shader override mode replaces every pixel shader with one that writes a constant color to the render target.

If the frame rate shows a large increase with this override enabled, this is an indicator that the performance slowdown is due to pixel shader computation and/or texture performance. In this case you should inspect your scene with the Intel® GPA Frame Analyzer in order to identify and rework expensive pixel shaders to improve scene rendering performance.

Intel Graphics Performance Analyzers wireframe off Simple Pixel Shader Intel Graphics Performance Analyzers simple pixel Simple Pixel Shader
                              Normal Picture                                                                           Force Simple Pixel Shader

See Also

Override Modes Overview
Disable all overrides
Null Hardware

Disable Draw Calls
Wireframe
2×2 Texture
1×1 Scissor Rect
Disable Texture Filtering
Disable Z-Test
Disable Z-Write

Cull None
Cull Clockwise
Cull Counter-Clockwise

Disable Alpha Blending
Disable Alpha Test
Overdraw Visualization
FPS Limit

Simple Pixel Shader