Simple Pixel Shader
The Simple Pixel Shader override mode replaces every pixel shader with one that writes a constant color to the render target.
If the frame rate shows a large increase with this override enabled, this is an indicator that the performance slowdown is due to pixel shader computation and/or texture performance. In this case you should inspect your scene with the Intel® GPA Frame Analyzer in order to identify and rework expensive pixel shaders to improve scene rendering performance.
Normal Picture Force Simple Pixel Shader
See Also
Override Modes Overview
Disable all overrides
Null Hardware
Disable Draw Calls
Wireframe
2×2 Texture
1×1 Scissor Rect
Disable Texture Filtering
Disable Z-Test
Disable Z-Write
Cull None
Cull Clockwise
Cull Counter-Clockwise
Disable Alpha Blending
Disable Alpha Test
Overdraw Visualization
FPS Limit