Simple Pixel Shader
The Simple Pixel Shader override mode replaces every pixel shader with one that writes a constant color to the render target.
If the frame rate shows a large increase with this override enabled, this is an indicator that the performance slowdown is due to pixel shader computation and/or texture performance. In this case you should inspect your scene with the Intel® GPA Frame Analyzer in order to identify and rework expensive pixel shaders to improve scene rendering performance.
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Normal Picture Force Simple Pixel Shader
See Also
Override Modes Overview
Disable all overrides
Null Hardware
Disable Draw Calls
Wireframe
2×2 Texture
1×1 Scissor Rect
Disable Texture Filtering
Disable Z-Test
Disable Z-Write
Cull None
Cull Clockwise
Cull Counter-Clockwise
Disable Alpha Blending
Disable Alpha Test
Overdraw Visualization
FPS Limit