EUs Active in CS

Description

The metric EUs Active in CS represents the percentage of overall GPU time that the EUs were actively executing Compute Shader instructions.

Examples

  • If EUs Active in CS is 0%, it means that no compute shader was associated with the selected draw calls, or that the amount of time actively executing compute shader instructions was negligible.

See Also

GPU EUs Active
GPU EUs Stalled

EUs Active in CS