Pixel Shader Metrics

This section details metrics pertaining to the Pixel Shader, the pipeline stage responsible for executing pixel shader threads.


Certain Microsoft DirectX* functions such as ‘Clear’ may result in nonzero values for metrics that you might not expect. This is because the driver may implement these functions using certain shader types or other hardware features in order to implement these functions in the most efficient manner possible.

Pixel Shader Metrics:

PS Duration

PS Invocations

PS Killed Pixels

Pixel Shader Metrics