Clipper Invocations

Description

The metric Clipper Invocation Count represents the number of primitives processed by the clipper.

Examples

  • If you render 100 triangles and clipping is enabled the Clipper Invocation Count is 100.
  • If you render 100 triangles and clipping is disabled the Clipper Invocation Count is 0.

Improving performance

In most cases you do not have to care about the clipper performance on Intel® HD Graphics 2000/3000 GPUs because these graphic processors utilize a fast clipping algorithm implemented in silicon.

For more information on enabling/disabling hardware clipping read the Microsoft* DirectX* SDK documentation.

See Also

Post-Clip Primitives

Post-GS Primitives

Primitive Count

Clipper Invocations